![]() Abysium functions as steel when used to craft weapons and armor, but anyone who carries or wears abysium arms or armor becomes sickened for as long as the gear is carried or worn, plus an additional 1d4 hours after it is removed. Abysium is associated with conjuration magic, zeal, and sloth. However, it also causes those who spend extended amounts of time near it to grow ill and die unless proper precautions are taken. Known also as feverstone (a somewhat misleading name, as abysium is a metal like all the others), this glowing, blue-green substance can be a source of great energy. ![]() Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter.Ībysium Source Pathfinder #61: Shards of Sin pg. Others are vulnerable to weapons of a particular material. Some creatures have damage reduction that makes them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. However, you can build a double weapon with each head made of a different special material.Įach of the special materials described below has a definite game effect. If you make a suit of armor or a weapon out of more than one special material, you get the benefit of only the most prevalent material. Weapons and armor can be crafted using materials that have innate special properties. ![]() Special Materials Description Source: Ultimate Equipment
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